![]() : No game-specific overrides found at "D:\GAMES\EMULATION\RetroArch\config\PPSSPP\Grand Theft Auto - Liberty City Stories (USA) (En,Fr,De,Es,It) (v3.00).cfg". : No content-dir-specific overrides found at "D:\GAMES\EMULATION\RetroArch\config\PPSSPP\Sony - PlayStation Portable.cfg". : Core-specific overrides found at "D:\GAMES\EMULATION\RetroArch\config\PPSSPP\PPSSPP.cfg". : Loading dynamic libretro core from: "D:\GAMES\EMULATION\RetroArch\cores\ppsspp_libretro.dll" Requires to run for at least 4096 frames. : Does not have enough samples for monitor refresh rate estimation. : Content ran for a total of: 00 hours, 00 minutes, 00 seconds. : Using content: "D:\GAMES\EMULATION\RetroArch\roms\Sony - PlayStation Portable\Grand Theft Auto - Liberty City Stories (USA) (En,Fr,De,Es,It) (v3.00).cso". : Loading favorites file: "D:\GAMES\EMULATION\RetroArch\content_favorites.lpl". : Loading history file: "D:\GAMES\EMULATION\RetroArch\content_image_history.lpl". : Loading history file: "D:\GAMES\EMULATION\RetroArch\content_video_history.lpl". : Loading history file: "D:\GAMES\EMULATION\RetroArch\content_music_history.lpl". : Loading history file: "D:\GAMES\EMULATION\RetroArch\content_history.lpl". : Requesting 64 ms latency, using 64 ms latency. : Using font rendering backend: "freetype". Setting up menu pipeline shaders for XMB. ![]() ![]() Shader log: WARNING: 1:2: '' : #version directive missing : Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra : Vendor: Intel, Renderer: Intel(R) UHD Graphics 630. : Detecting screen resolution: 1920x1080. : Version of libretro API: 1, Compiled against API: 1 Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2 CPU Model Name: Intel(R) Core(TM) i7-8700T CPU 2.40GHz UNIMPL sceKernelReferGlobalProfiler(deadbeef) Out of curiosity, GTA - Vice City Stories works just fine using the same core, settings and hardware. Have tried a dozen more times since but it always freezes at the loading screen between cut-scenes 1 and 2. In around 15 attempts it loaded the cut-scene properly once, no idea why since I hadn't changed anything. Pressing X during this skips to a 3rd cut-scene but the sound issue and lack of image is still present. If debugging is disabled and I ALT+TAB out and back, the voices from the upcoming cut-scene start playing intermittently and the screen flashes incessantly, no graphics whatsoever though. After 3 seconds, the "Loading" text freezes. Once the game boots, press X to skip the R* logos and intro, then press X to skip the first in-game cut-scene (with the bus arriving at the stop). I have also tried different graphics backends, like D3D11 and D3D12, but the issue persists. This issue is exclusive to the libretro core. ULUS-10041 - Grand Theft Auto - Liberty City Stories What area of the game / PPSSPPįirst of all, this does not affect the standalone version, it works just fine there.
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